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Old Jul 09, 2013, 06:50 PM // 18:50   #101
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Okay, agree about the jumping puzzles. But as to the rest I guess us GW fans are just gonna have to agree to disagree. And to the unhinged diablo 2 dude, "almost zero team work"? You simply have not played it.
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Old Jul 09, 2013, 07:52 PM // 19:52   #102
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Didn't want to create a new thread so I'm posting here. How much effort do you think it would take to add the BMP zones into the game as just regular zones? That's (sort of) content right?
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Old Jul 10, 2013, 03:17 PM // 15:17   #103
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Okay, agree about the jumping puzzles. But as to the rest I guess us GW fans are just gonna have to agree to disagree. And to the unhinged diablo 2 dude, "almost zero team work"? You simply have not played it.
Please, enlighten me on how GW2 takes teamwork, other than the obvious 3 war 1mes guardian zerker party which has been meta since the game came out because pve is completely and utterly broken, more so than GW1 EVER was lol. Even after the quickness nerf it's still totally broke.

CoF runs take like less than 5 minutes and it's all pure DPS, same with every single other thing in the game. Seriously, tell me where the team work is. Show me the support, backline, midline, etc. without completely gimping your party.

Open world events are a joke, even more zergy than dungeons and don't tell me you can have team work in a group of 40+ just sitting there with autoattack on and pressing whatever AoE they have at the hopes they get as many loot bags as possible for that piss-poor loot in the game.

I hope you don't plan on bringing up combo fields because those are hardly team work at all, completely passive mostly accidental buffs other than splash heal the only true decent combo finisher besides might stack.

The others are useless and a waste of time to purposely activate because 10x more DPS would come from just autoattack alone instead of using a weak move merely for the finish effect.

I have played a shit ton of GW2, I know exactly what I'm talking about fyi.

It's basically a single player every man for himself game with online, I guess you could defend active team support in GW2 with one thing, reviving lol..
I suppose excellent teamwork can also be seen when everyone and their mother skips 99% of dungeon content to rush to the bosses to down them in 3 seconds. Crap I was wrong my apologies! 10/10 excellently designed game would recommend to the world.

Last edited by ruk1a; Jul 10, 2013 at 03:23 PM // 15:23..
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Old Jul 11, 2013, 12:47 AM // 00:47   #104
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CoF speed runs and open world bosses are the equivalent of 55 farming, and in that respect, it does take more teamwork and skill. Apples to apples.
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Old Jul 11, 2013, 07:16 AM // 07:16   #105
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couldnt agree more. While I would really REALLY like to see them actually finish up what they started, I really dont want the pay2play/jumpingpuzzles/noneed4creativity group finishing up whats left to do.
Perhaps just a book about what happened to the mad king and his court, what happened to elona and just what did evinnia do in ascalon, just so I have a feeling of completion (they way they have left it now is kinda like canceling your favorite tv show/drama in the middle of the last season on a cliff hanger!).
(and please revert the teleport skills and get rid of exhaustion--ah, overcast on breath of fire, stupid stupid idea).
yea, try asking for more stories without them adding more content in GW, so GW2 gets it again

really, so many things GW people wanted, and GW2 got it (like pets having own skills and alot more)

you ask for more stories about mad king and elona, and guess what....
GW2 gets mad king story and the elona story will probably be in their elona expansion.... IF they bother giving GW2 expansions, as they have no plans for that now

source: http://wiki.guildwars2.com/wiki/Upco...tures#Products

but yea, what we ask for in GW, they put in GW2
i wonder if its good to actually have a "suggestion" section, other than people wanting to share their ideas, that is (yea, lets keep it in case)

i'm afraid they are too proud of their newer game, to update their older game
which would be nice to alot of people, and if they wanna keep GW up (which i hope they will)

i dont think its smart to leave GW as it is, IF they could actually get more money off of people by releasing more new content

we'll just have to see now, as i see GW being more attractive to so many people (new players and people with old accounts, like myself)
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Old Jul 11, 2013, 07:46 AM // 07:46   #106
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CoF speed runs and open world bosses are the equivalent of 55 farming, and in that respect, it does take more teamwork and skill. Apples to apples.
Open World Bosses don't need any team work. 70 People standing there letting their auto attack kill the boss while going afk isn't team work. And to be honest: While CoF and 55 HP takes no effort to execute, the guy who came up with 55 HP was a genius. It's also strange to compare CoF and 55 HP in regard's of team work because you compare speed clear with a group vs solo farming. Solo farming just don't exist in gw2 that way because of skillsystem, lootsystem, DR and such. That being said, for a team farm CoF is very little team work; it only has some buffs (Banner, Speed Bubble) to buff the DPS (and that is all that matters). Even Duo UW with 55 HP and SS had more team synergies, lol.
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Old Jul 11, 2013, 01:51 PM // 13:51   #107
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Open World Bosses don't need any team work. 70 People standing there letting their auto attack kill the boss while going afk isn't team work. And to be honest: While CoF and 55 HP takes no effort to execute, the guy who came up with 55 HP was a genius. It's also strange to compare CoF and 55 HP in regard's of team work because you compare speed clear with a group vs solo farming. Solo farming just don't exist in gw2 that way because of skillsystem, lootsystem, DR and such. That being said, for a team farm CoF is very little team work; it only has some buffs (Banner, Speed Bubble) to buff the DPS (and that is all that matters). Even Duo UW with 55 HP and SS had more team synergies, lol.
Couldn't have said it better myself.
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Old Jul 11, 2013, 03:03 PM // 15:03   #108
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Please, enlighten me on how GW2 takes teamwork, other than the obvious 3 war 1mes guardian zerker party which has been meta since the game came out because pve is completely and utterly broken, more so than GW1 EVER was lol. Even after the quickness nerf it's still totally broke.

CoF runs take like less than 5 minutes and it's all pure DPS, same with every single other thing in the game. Seriously, tell me where the team work is. Show me the support, backline, midline, etc. without completely gimping your party.

Open world events are a joke, even more zergy than dungeons and don't tell me you can have team work in a group of 40+ just sitting there with autoattack on and pressing whatever AoE they have at the hopes they get as many loot bags as possible for that piss-poor loot in the game.

I hope you don't plan on bringing up combo fields because those are hardly team work at all, completely passive mostly accidental buffs other than splash heal the only true decent combo finisher besides might stack.

The others are useless and a waste of time to purposely activate because 10x more DPS would come from just autoattack alone instead of using a weak move merely for the finish effect.

I have played a shit ton of GW2, I know exactly what I'm talking about fyi.

It's basically a single player every man for himself game with online, I guess you could defend active team support in GW2 with one thing, reviving lol..
I suppose excellent teamwork can also be seen when everyone and their mother skips 99% of dungeon content to rush to the bosses to down them in 3 seconds. Crap I was wrong my apologies! 10/10 excellently designed game would recommend to the world.
I was talking about wvw, which was what I posted about earlier in the thread and thought you were commenting about. So you were talking about pve? That I truly do not get. Neither game's pve requires much in the way of teamwork. Certainly not GW1 with the advent of heroes. You got a problem with fast COF runs, but I guess you're ok with UW and FoW speed clears? w/e

The problem with pve which REQUIRES strong teamwork is you're at the mercy of who you can muster at any given time. Can't get enough at all, or the right class composition, and you're screwed. But you know all that already, and that anet designed GW2 so that monk strikes would not shut down pve, so that pve wasn't totally dependent on lfg, etc. You don't like it, that's fine, we all don't like some games. Why you're so bitter is completely beyond me though.

anet should die? Good God man, go get some fresh air, shoot some hoops, watch a movie, play ANOTHER game maybe. How long did you think the GW ride would last? It's a freaking game, not some monument. At least you can still play it at all (on breaks from diablo 2?), give anet credit for that. They have no financial interest in maintaining those servers, and arguably have some motivation to shut them down in the hope of getting a few more customers for their current income stream. Yeah I know, what you were told when you paid for the game, blah, blah, blah. I get everyone here wishing for more content, I'd probably come back and check it out myself. But why would that happen, why would you expect it? This is not a charitable enterprise. Take a big gulp of reality and enjoy what you can. You are entitled to zero.
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Old Jul 11, 2013, 06:14 PM // 18:14   #109
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Lol, you sound a little mad considering you are throwing subtle insults (btw I took a break from my 9 year D2 marathon to reply to this!)

GW2 sucks, fact. GG no re-
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Old Jul 11, 2013, 07:06 PM // 19:06   #110
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Lol, you sound a little mad...
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I I still can't believe how bad they messed this game up, I hope they never make a 3 this company needs to die.
lol indeed....
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Old Jul 11, 2013, 07:15 PM // 19:15   #111
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GW2 is so garbage it makes me sick, idk how people could even say they took anything at all from GW and made it better. I see literally no similarities, even the lore has gone to shit. It's basically a bad WoW copy that went backwards in MMO development instead of forward. I mean really, removing healers and any half decent support classes leaving a giant DPS zerg fest with almost zero team work, it's a god damn free for all particle spam fest and the pvp is the worst I've ever seen or played.

The combat and skill system is so stale I could fall asleep to it.

I still can't believe how bad they messed this game up, I hope they never make a 3 this company needs to die.

Sincerely, disgruntled ex-ANet fanboi
I decide to come back to GwG after years to see what's up and I find this...
and I agree 100%. GW2 is a disgrace and the fact that it's supposed to be a sequel to GW is insulting.

I tried to like GW2 but after I reached level 80 and maxed out my gear neither the story nor the PvP could compel me to keep playing. I quit in late November. I still log on from time to time but I simply end up staring at the screen for 5 minutes and then logging off (and playing something else). It has nothing that kept me playing GW for upwards of 4000 hours over 8 years...

I could write a book about everything I dislike about GW2 It's a bad joke to those who truly loved the unique GW formula.
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Old Jul 11, 2013, 07:23 PM // 19:23   #112
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I still log on from time to time but I simply end up staring at the screen for 5 minutes and then logging off (and playing something else).
Whoa, and I thought I was the only one...
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Old Jul 12, 2013, 04:28 PM // 16:28   #113
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lol indeed....
You seem to have left out the part where I admit I was disgruntled lol? Btw I never started throwing insults at people, idc if you like the game, I was just pointing out obvious faults. And GW1 is a monument to great gaming, it's a game that was part of many of our lives for over 7 years. Don't pretend something like that is "just a game" because it's not that simple.

It's not my life, nor the end of the world that they no longer support it but it IS an insult, and I DO feel entitled to at least some of what they spouted, which is now confirmed to be 100% lies.

Many of us would have no issue with GW2 if it weren't for their convincing us they, and I quote, took everything we loved about GW1 and put it into a fully persistent world. Lol. Point me towards any gamer that wouldn't be ticked off about that. I have moved on, ESO is my next gaming "home" base but GW will always be a big part of my childhood, I was 15 during beta.

GW definitely had its faults, but GW2 is a colossal failure in my eyes. ANet rode us hard, kinda how D3 did purely on reputation alone and that game turned out to be dog shit. It's what happens when you throw your base community away and try to appeal to a completely different crowd.

When GW2 wasn't out yet people on MMO champion, guru, etc. posted in the forums asking how ANet should be perceived. Of course we fans replied "best dev team ever, they are gamers and understand gamers." boy were we wrong. GW fans got shafted and what's just as bad, so did people that come from MMO's like WoW.

There isn't even proper end game, it's pure grind and farming is a hardcore chore due to abysmal drops. Dungeons are 5 player max and you are basically soloing with just DPS. I have a ton of friends and family that came from those bigger MMOs and they dropped out the first month.

They're trying to appease to multiple crowds and as anyone experienced in MMO's knows, that has fail written all over it, though Blizzard has found a good middle ground they are a big enough company, with enough experience. They should have stuck with the original fanbase, but I suppose this way makes them more money so financially it was a smart move. Still, lying is low. way low.

"we don't make grindy games" http://www.youtube.com/watch?v=2Z4m4lnjxkY

I still laugh that they added vertical progression too... I could go on but I tire of this. "Squire! Bring me my coffee!"
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Old Jul 12, 2013, 10:22 PM // 22:22   #114
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No, it shouldn't. It's a different game, for a different RPG sub-genre, but it follows the same lore, the same style and the same philosophy. There are game series out there that change far more drastically per each iteration, like the Final Fantasy series, and people don't seem to mind that.

Outside of a more streamlined, action-focused combat and the lack of heroes/ henchmen, GW2 is a vastly improved version of GW1. Most of the problems people had about GW1, like the economy, the trading system, the mechanics that made balance nearly impossible, the casual pvp formats, etc, have been fixed; and a lot of things that were decent in GW1, like exploration, titles, dungeons, quests, were vastly improved upon.

.
Yes.It is a different game as it doesn't resemble the original in shape or form even place names have been changed.It why a lot of the older/Vets players aren't playing it.It had to attract a new playerbase.

I would say as along as it Face book page is getting entries it will be around for some time.
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Old Jul 16, 2013, 09:46 AM // 09:46   #115
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I'm a happy bunny

http://www.eurogamer.net/articles/20...d-last-forever
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Old Jul 16, 2013, 12:07 PM // 12:07   #116
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Ah, iteration, ArenaNet's favourite buzzword. Hopefully as they mature as a company they'll realise that completely tearing apart a successful foundation was a mistake. With the experience of two games under their belt, they'll be able to say: "Let's take everything that worked, and make it even better." And Guild Wars 3 will be the perfect synthesis.

In the meantime Guild Wars is still their better product and runs on fewer resources. The more people keep playing it and/or leaving Guild Wars 2, the sooner ArenaNet will get the message.
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Old Jul 16, 2013, 12:27 PM // 12:27   #117
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They're trying to appease to multiple crowds and as anyone experienced in MMO's knows, that has fail written all over it, though Blizzard has found a good middle ground they are a big enough company, with enough experience. They should have stuck with the original fanbase, but I suppose this way makes them more money so financially it was a smart move. Still, lying is low. way low.
Agreed here. Back in 2005 when GW1 debuted, the MMO scene was quite different. WoW was still in its infancy, and you only had the old school "hardcore" games like UO or the sandbox VWs like Second Life, SWG, and Eve to choose from. GW1's accidental success was only an accident in that Anet created a game that was a different design from all the others and it was something that appealed to many different types of gamers. Had they stuck with their original vision, things would have turned out much differently (for the better, I should add).

The problem of trying to appeal to too many different players began to rear its ugly head in GW1 - the various nerfs/buffs and the implementation of hardmode. It is unfortunate that they continued with that concept and expanded upon it in GW2, because, as you said, that is a recipe for disaster as just about every other MMO to have come out since 2005 has learned the hard way.

Do I hate GW2? No - it is simply a game that does not appeal to me and I did not enjoy playing (at least as much as GW1 and the other MMOs I am still involved with). I think what we have here, and what I feel most, is disappointment with Anet. They had a truly innovative and unique design (GW2 is neither, despite what all the fanbois were touting before release), that they abandoned to become more mainstream. It's a shame that the original Anet has changed so much that we will never really be able to hope for a better or more improved version of GW (much like BioWare has changed and we will never see the great RPGs of old coming from them).

That's what bothers most of us GW1 fanbois, I think, in addition to what else you mention. Look at the GW2 manifesto. Recall all the hype and PR speak they were spouting for 5 years of development. Take those first 3-4 years and compare it to what was eventually released. Almost as different as GW2 is to GW1. That is where the disappointment and lack of faith with Anet has stemmed. My disappointment comes from Anet's lack of ability to grab on to their unique and original concept and run with it for the modern age. I think the gaming world lost a lot when they decided to abandon their original visions and ideas in favor of the GW2 design.
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Old Jul 16, 2013, 05:51 PM // 17:51   #118
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And GW1 is a monument to great gaming, it's a game that was part of many of our lives for over 7 years. Don't pretend something like that is "just a game" because it's not that simple.
There's something we agree on. Look, I get where you're coming from even if I can't agree with you that GW2 is bad. It's different from GW1 in a lot of ways, but I expected that, it was intended to be different to deal with problems that appeared in the GW1 model. Most choices will be questioned by some segment of the player base. You don't like the dungeons being limited to 5, I really don't like them at all. But plenty of the rest I like a lot. If you think there was insult in any of my comments (well, maybe the D2 thing qualifies), I apologize fort that. It just bothers me that the place where I'm sure to find the harshest criticism of my fav game is a GW site I used to frequent with fellow fans to discuss my fav game.
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Old Jul 16, 2013, 11:33 PM // 23:33   #119
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GW 2 maybe taking the scene at the cost of GW with no new content for GW.The money they are getting from GW maybe helping to fund GW2 as they don't have as near as much customers as they once had when GW first came out.

@Martin it does take more teamwork in GW than GW2.

Stats from Guru2 # of users
68509 Total Members

Guru users
Members: 235,655

Stats don't lie GW is far bigger than GW2 will ever be.

Last edited by Age; Jul 16, 2013 at 11:39 PM // 23:39..
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Old Jul 17, 2013, 06:25 AM // 06:25   #120
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GW 2 maybe taking the scene at the cost of GW with no new content for GW.The money they are getting from GW maybe helping to fund GW2 as they don't have as near as much customers as they once had when GW first came out.

@Martin it does take more teamwork in GW than GW2.

Stats from Guru2 # of users
68509 Total Members

Guru users
Members: 235,655

Stats don't lie GW is far bigger than GW2 will ever be.
8 years vs almost 11 months. If forum membership was ever a good indicator of game popularity anyways.

Actually, now I'm curious, what was Guild Wars Guru's membership in the first year of Guild Wars launch?

Last edited by DoomFrost; Jul 17, 2013 at 06:36 AM // 06:36..
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